Screenshots from the project's own test runs, showing scenes whose code has been matched. Each
frame was captured from the rebuilt ROM (build/chrono_trigger.built.sfc) in a headless snes9x
core, driven from power-on by one scripted input sequence. The same inputs on the original
Chrono Trigger (USA) ROM give an identical frame every time: the two ROMs have the same SHA-256,
and all 15,574 frames of the run match pixel for pixel. Images are shown at 2x with
nearest-neighbour scaling; the native 256×224 captures are kept next to them as *-1x.png.
The title screen, 1,500 frames after power-on. Captured from the rebuilt ROM; identical frame from the original. The boot, the intro and the title screen run entirely on matched 65816 code.1000 AD: the Millennial Fair. After the new game, name entry, Crono's room and Mom, Crono leaves home in Truce, crosses the world map to Leene Square and walks up to the fountain. Captured from the rebuilt ROM; identical frame from the original. The scene runs entirely on matched 65816 code.A battle with the command menu open: Crono and Marle against Gato at the fair, Crono's Att./Tech/Item menu up. Captured from the rebuilt ROM; identical frame from the original. The battle's main loop, menu, targeting and status bar code is matched.The first morning in Crono's room: Mom opens the curtains and hears Leene's Bell. Captured from the rebuilt ROM; identical frame from the original. The scene runs entirely on matched 65816 code.
To add one: save the capture under docs/assets/gallery/ and replace a figure's image with
<img src="../assets/gallery/name.png" alt="...">. The gallery block is raw HTML, so Markdown
image syntax is not rendered inside it.